I'm probably going to start working from the larger shots and work down, while giving out the shortest/easiest shots to people who may volunteer to help out. Given the large number of shots, it may well be that I'm working on this into the summer holiday. Hopefully that won't detract too much from trying to get a job or some work experience in that time - the simplicity of the film means that it's feasible to work on in spare time.
I finally managed to get the animatic through to the BBC contact without it being sorted into their Junk box and they approved it without asking for any changes, so now I'm getting ready to move it forwards into production. I've worked out how many shots I have an noted how long each of those shots are, and also ranked them by difficulty. It's a pretty non-creative job, but given the whole load of creativity that basically surrounds every other bit of work I've done, it's almost nice to have a break and focus on numbers and grids, and get really analytical for a little while. The ranking by difficulty is mostly to help me decide which shots/characters can be given to other people to work on to help speed the work along.
I'm probably going to start working from the larger shots and work down, while giving out the shortest/easiest shots to people who may volunteer to help out. Given the large number of shots, it may well be that I'm working on this into the summer holiday. Hopefully that won't detract too much from trying to get a job or some work experience in that time - the simplicity of the film means that it's feasible to work on in spare time. |
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